Как сделать soul shard
Soul Shard (Soul Shards)
This article is about the Soul Shard item. You may be looking for the mod called Soul Shards. |
A Soul Shard is a crystal that stores the souls of enemies that you have killed. It comes from the Soul Shards mod.
To use a Soul Shard, it must be on your hotbar. The first enemy you kill will change the Soul Shard to only collect souls of that type. It can be used in conjunction with a Soul Cage to create a mob spawner. Killing mobs from a Soul Cage mob spawner WILL NOT generate soul charges, and neither will their bred offspring.
Contents
Pre 1.5x Recipe [ edit ]
In order to create a Soul Shard, you first need to craft a Soul Forge. After creating a Soul Forge, place a diamond in the top slot and place 8 Corrupted Essence into the fuel slot. After about 11 minutes, 3 Soul Shards will be produced.
Post 1.5x Recipe [ edit ]
In order to create a Soul Shard in this version of the mod one needs to activate an ingame structure with a diamond. The structure is as follows
Simply right click a diamond on the center of the structure (the glowstone). The diamond is replaced with a soul shard, and the glowstone and netherrack of the altar are replaced with end stone, meaning you need to reconstruct it again for the next soul shard.
Usage [ edit ]
To use the Soul Shard you must first find the mob you wish to bind to the soul shard. Once one of this type of mob has been killed with a blank soul shard in the hotbar, it will specialise into that type of shard.
At this point, it will be tier zero, registering one kill. To upgrade it, many more kills must be made (64 total for tier 1, 128 for tier 2, 256 for tier 3, 512 for tier 4 and 1024 for tier 5). The kill count is cumulative, so when tier 1 is achieved, only 128-64=64 more kills are needed to obtain the next level.
However, rather than simply just having to kill this many mobs to upgrade, if this mob has a spawner that occurs in the world (i.e. zombie, skeleton, spider, cave spider, blaze, silverfish), you can right-click on a spawner with a specialized (tier 0) soul shard to instantly add 200 kills to the shard. Upon doing this the spawner is destroyed and drops no experience. This means that if 5 spawners of the desired mob are found, only 24 extra kills are needed to make a tier 5 shard, which would probably already have been made in reaching the spawners. Also note that Skeleton spawners can also be used to fill up a Wither Skeleton Soul Shard.
Finally, to activate the shard, it simply needs to be placed inside of a Soul Cage by right clicking. Further details on how each level of spawner works, and so which would be best for a purpose can be found below.
Certain mobs (Squid, Iron Golems, Snow Golems, Bosses, and some other mod mobs) cannot be used with Soul Shards.
Bugs [ edit ]
Prior to 1.5.2, when a shard is put in to a soul cage, the number of kills on the shard will round down to the nearest tier (64, 128, 256, 512, or 1024 kills). For example, if a shard with 750 kills is put into a Soul Cage, this will be rounded down to tier 4, and retrieving the shard from the cage will yield a shard with only 512 kills. As of 1.5.2, soul shards now correctly remember the number of souls stored in them.
Prior to 1.5.2, due to a bug in Forge, Soul Shards of different types could be combined at the Anvil. Doing so would transfer the souls in the first slot to the shard in the second slot, plus the usual repair bonus. This exploit allowed you to convert easy-to-collect souls like cave spider spawners into hard-to-collect souls like Ghasts, avoiding the balancing system of the Soul Shards mod. As of 1.5.2, soul shards cannot be combined on an anvil anymore.
Explanation of the tiers [ edit ]
The soul shard begins at tier 0, and increases in tier after a number of kills of the bound mob, up to a maximum of tier 5 (the amount of kills required is based on the powers of 2, starting with 2^6 for the first tier and doubling each time). Note that kills are cumulative. Each tier, the soul shard becomes more effective at spawning mobs when placed in a Soul Cage. The specific benefits and levels required are as follows:
Tier 1 [ edit ]
Tier 2 [ edit ]
Tier 3 [ edit ]
Tier 4 [ edit ]
Tier 5 [ edit ]
Videos [ edit ]
Soul Shards Respawn [1.15.2] [1.14.4] [1.12.2]
Soul Shards Respawn позволяет собирать души убитых мобов в осколок душ, чтобы после вставить его в клетку душ умерших мобов, которая будет порождать от двух до шести мобов каждые 20 секунд. В итоге мод дает возможность сделать спаунер мобов и использовать его в различных целях, в том числе для создания фермы опыта.
Создайте структуру как на гифке и кликните правой кнопкой мыши по центру держа алмаз, первое убитое вами существо связывается с осколком души этого момента будет собирать души именно этого существа.
Таким образом можно собирать души всех мобов. Для создания спаунера мобов понадобятся 64 душу данного моба, который будет спавнить 2 существа, для спавна 6 существ и сокращения времени респауна, нужно собрать намного больше душ. Ниже приведена таблица с количеством душ и временем спавна.
Чтобы эффективно добывать души, сделайте Меч Vile, убив 1 моба вы получите 2 души или чары Soul Stealer, которые также добавляют дополнительную душу за убийство. Максимальное количество душ, которое вы можете получить за одно убийство, составляет 7 (1 базовый + 1 мерзкий меч + 5 макс. Уровень Sale Stealr). Пройдите уровни и создайте Клетку Души, бесконечно порождающую мобов.
Soul Shards Respawn
Загрузка
Предыдущие версии
Название | Размер | Обновлено | Версия игры | Загрузок | |
SoulShards-fabric-1.15.2-1.2.0-15.jar +2 More+2 Others release | 176.00 KB | Feb 13, 2020 | 1.15.2 | 25,700 | |
SoulShardsRespawn-forge-1.15.2-1.2.0-15.jar +2 More+2 Others release | 203.35 KB | Feb 13, 2020 | 1.15.2 | 489,670 | |
SoulShards-fabric-1.15-pre7-1.0.12-12.jar +2 More+2 Others release | 175.89 KB | Dec 10, 2019 | 1.15-Snapshot | 1,557 | |
SoulShards-fabric-1.14.4-1.0.11-13.jar +2 More+2 Others release | 173.49 KB | Aug 19, 2019 | 1.14.4 | 13,895 | |
SoulShardsRespawn-1.12.2-1.1.1-13.jar +2 More+2 Others release | 197.08 KB | Jul 14, 2019 | 1.12.2 | 1,867,396 | |
SoulShards-fabric-1.14.3-1.0.10-12.jar +2 More+2 Others release | 172.79 KB | Jul 14, 2019 | Fabric | 4,428 | |
SoulShards-fabric-1.14.3-pre2-1.0.8-10.jar +2 More+2 Others release | 173.15 KB | Jun 15, 2019 | 1.14-Snapshot | 441 | |
SoulShards-fabric-1.14.1-1.0.7-9.jar +2 More+2 Others release | 173.39 KB | May 15, 2019 | 1.14.1 | 1,595 | |
SoulShards-fabric-1.14-1.0.7-8.jar +2 More+2 Others release | 173.69 KB | May 11, 2019 | 1.14 | 1,457 | |
SoulShards-fabric-1.14-1.0.6-7.jar +2 More+2 Others release | 172.21 KB | Feb 5, 2019 | 1.14-Snapshot | 857 | |
SoulShards-fabric-1.14-1.0.5-6.jar +2 More+2 Others release | 172.18 KB | Jan 25, 2019 | 1.14-Snapshot | 164 | |
SoulShards-fabric-1.14-1.0.4-5.jar +2 More+2 Others release | 172.17 KB | Jan 19, 2019 | 1.14-Snapshot | 119 | |
SoulShardsRespawn-1.12.2-1.1.0-12.jar +2 More+2 Others release | 197.08 KB | Dec 10, 2018 | Forge | 917,848 | |
SoulShardsRespawn-1.12.2-1.0.8-11.jar +2 More+2 Others release | 190.71 KB | Oct 14, 2018 | 1.12.2 | 28,300 | |
SoulShardsRespawn-1.12.2-1.0.7-10.jar +2 More+2 Others release | 190.71 KB | Oct 9, 2018 | 1.12.2 | 1,074 | |
SoulShardsRespawn-1.12.2-1.0.6-8.jar +2 More+2 Others release | 189.83 KB | Jul 23, 2018 | 1.12.2 | 16,980 | |
SoulShardsRespawn-1.12.2-1.0.5-7.jar +2 More+2 Others release | 189.79 KB | May 16, 2018 | 1.12.2 | 127,333 | |
SoulShards-1.14-fabric-1.0.3.jar beta | 175.62 KB | Dec 18, 2018 | 1.14-Snapshot | 1,006 | |
SoulShards-1.14-fabric-1.0.2.jar beta | 175.61 KB | Dec 17, 2018 | 1.14-Snapshot | 64 | |
SoulShards-1.14-fabric-1.0.1.jar beta | 165.96 KB | Dec 17, 2018 | 1.14-Snapshot | 48 | |
SoulShards-1.14-fabric-1.0.0.jar beta | 175.14 KB | Dec 17, 2018 | 1.14-Snapshot | 67 | |
SoulShardsRespawn-1.12.2-1.0.4-6.jar +2 More+2 Others beta | 187.29 KB | Apr 28, 2018 | 1.12.2 | 4,484 | |
SoulShardsRespawn-1.12.2-1.0.3-5.jar +2 More+2 Others beta | 187.22 KB | Apr 27, 2018 | 1.12.2 | 302 | |
SoulShardsRespawn-1.12.2-1.0.2-4.jar +2 More+2 Others beta | 187.12 KB | Apr 26, 2018 | 1.12.2 | 387 | |
SoulShardsRespawn-1.12.2-1.0.1-3.jar +2 More+2 Others beta | 186.15 KB | Apr 21, 2018 | 1.12.2 | 803 | |
SoulShardsRespawn-1.12.2-1.0.0-2.jar +2 More+2 Others beta | 167.40 KB | Apr 4, 2018 | 1.12.2 | 1,516 |
Описание
Soul Shards-это простой мод, который позволяет вам собирать души убитых вами существ в фрагменты драгоценных камней.
приступая к работе
По умолчанию мод стробируется для размещения сразу после входа в Преисподнюю. Чтобы получить осколок, создайте структуру и щелкните правой кнопкой мыши центр с алмазом, например так:
Первое убийство, которое вы получаете Осколком, связывает этот осколок с убитым существом. Осколки должны быть на вашей горячей панели или в вашем навскидку. С этого момента он будет принимать только души от этой сущности. Чтобы ускорить процесс, вы можете щелкнуть правой кнопкой мыши Моба-Спавнера, который содержит связанную сущность, чтобы потребить спавнера и увеличить сохраненные души осколка на 200 (настраивается).
Чтобы эффективно получать души, вы должны изучить возможность получения Мерзкого меча, который добавляет еще одну душу за убийство, или заклинания Похитителя душ, которое добавляет дополнительную душу за убийство за уровень. Максимальное количество душ, которое вы можете получить за убийство, составляет 7 (1 база + 1 Мерзкий меч + 5 максимальных уровней Похитителя душ).
Как только вы начнете продвигаться по уровням, вы должны создать Клетку Души. Клетка души позволит вам вставить свой Осколок Души и начнет порождать связанную сущность бесконечно.
Уровень | Требование убить | Чеки для игрока | Проверка на свет | Чеки для Редстоуна | Количество порожденных | Перезарядка в секундах |
---|---|---|---|---|---|---|
1 | 64 | истинный | истинный | ложный | 2 | 20 |
2 | 128 | истинный | истинный | ложный | 4 | 10 |
3 | 256 | ложный | истинный | ложный | 4 | 5 |
4 | 512 | ложный | ложный | ложный | 4 | 5 |
5 | 1024 | ложный | ложный | истинный | 6 | 2 |
Пакеты
Soul Shards Respawn можно использовать в любом модпаке. Если вы все еще спрашиваете меня, я скажу, что вы не можете использовать его.
дополнительная информация
Этот мод представляет собой переписывание Soul Shards: The Old Ways. Я перенес его в свой собственный проект из-за того, что SgtPunishment был крайне неактивен.
Вот история Осколков души в формате GIF:
Soul Shards
This article is about the Soul Shards mod. You may be looking for the item called Soul Shard. |
Soul Shards | |
---|---|
Name | Soul Shards |
Creator | Unknown |
Type | Monster catching/spawning |
Latest Version | Unknown |
Minecraft Version | 1.6.2 |
Forum | Minecraft Forum thread |
Root Mod | Unspecified |
Modpacks | Direwolf20 1.5 Pack Direwolf20 Pack Feed The Beast 1.5.2 Beta Pack Feed The Beast Ultimate Feed The Beast Unleashed Magic World MindCrack Pack MoonQuest New World Mod Pack YogCraft Pack |
The Soul Shards mod allows you to create a Soul Shard that absorbs the souls of monsters you kill to be inserted into a Soul Cage later. This Soul Cage is a special block that can spawn the type of mob your Soul Shard was absorbing, usually at much better rates than a vanilla monster spawner.
This mod’s cages can spawn monsters normally unavailable with vanilla spawners. In addition, higher tier shards can spawn mobs regardless of the light level, and can react to a redstone signal.
The soul of most vanilla mobs, passive or hostile, can be stored in shards. This does not include bosses, like the Wither Boss, nor does it include villiagers, iron golems, snow golems, or squid. This does, however, include Angry Zombies.
Contents
Creating a Soul Shard [ edit ]
Soul Forge: Pre-Minecraft 1.5 [ edit ]
In order to craft a Soul Shard, you will need to cook 1 Diamond in a Soul Forge with 8 Corrupted Essence. Corrupted Essence is made by cooking Soul Sand in a furnace and combining the resulting Vile Dust with Glowstone Dust on a crafting grid. The actual Soul Shard must be made in a Soul Forge by putting in a diamond in the top slot and 8 Corrupted Essence in the fuel slot. It takes a long time (about 11 minutes) but creates 3 Soul Shards at a time. Once a Soul Shard is made, you can begin to gather souls. There are 5 tiers of Soul Shards, each tier requires an exponentially increasing number of souls.
Structure: Post-Minecraft 1.5 [ edit ]
The Soul Forge (corrupted essence, corrupted Ingots, vile swords) no longer exists and the soul stealer enchantment can simply be gotten on any weapon/book with enchanting.
Soul Shards are now created by placing a block of glowstone, then placing a block of netherrack on the 4 sides of the glowstone, then placing a block of endstone on each side of the netherrack, afterwards you right click the glowstone block with a diamond to get 1 soul shard. In addition, all the blocks in the structure become endstone, requiring you to re-make the structure to make another soul shard. This does make endstone farmable in the overworld at the cost of the component resources.
This process requires: 1 Diamond, 1 Glowstone Block, 4 Netherrack, 8 Endstone.
Gathering Souls [ edit ]
There are currently two methods to gather these souls: Hunting the mobs or destroying a vanilla spawner to absorb the souls within:
Hunting Mobs [ edit ]
In order to charge your Soul Shard through this method, you must place the Soul Shard on your hotbar. Next, find the mob in which you want to «tie» the shard to and kill it. Your Soul Shard will now be linked to that mob type and will only gain charges by killing that mob. For example, if you want an Enderman Soul Shard, your next kill after placing the Soul Shard on your hotbar has to be an Enderman. Souls of mobs that have been added through a mod cannot be captured. Killing mobs from a Soul Cage mob spawner WILL NOT generate soul charges. However, mobs spawned from vanilla mob spawners will charge the Soul Shard, so it may be wise to build a grinder.
Slimes souls are particularly easy to farm. Smaller slimes that spawn when killing bigger slimes provide souls, even if the big slime was spawned by a Soul Cage.
You can also add the Soul Stealer enchantment to a sword, which increases the number of soul charges gained per mob kill by one for each level of the enchantment. For example with a Soul Stealer level 2 enchantment you will get three soul charges for each mob killed instead of one. The highest level of Soul Stealer available via enchanting is 4, however by combining weapons or a book you can get level 5. Soul Stealer 5 results in 6 souls per kill.
Destroying Mob Spawners [ edit ]
Right-clicking on a vanilla mob spawner with a Soul Shard in your hand will destroy the spawner and add 200 souls to the shard. Note that the shard must already have at least one of the mob’s soul inside for you to be able to right click a spawner.
MFR Auto-Spawners [ edit ]
Although mobs generated from soul shards do not have a soul, mobs generated in MFR auto-spawners do, making this a very efficient way to quickly obtain souls at the cost of Mob Essence and power. You still have to deal the killing blow yourself, obviously.
Forging [ edit ]
Due to a bug in Forge, prior to 1.5, Soul Shards of different types could be combined at the Anvil. Doing so would transfer the souls in the first slot to the shard in the second slot, plus the usual repair bonus. This exploit allowed you to convert easy-to-collect souls like cave spider spawners into hard-to-collect souls like Ghasts, avoiding the balancing system of the Soul Shards mod. This has been fixed in 1.5.2
Placing Your Spawner [ edit ]
Once you have the desired tier mob spawner, you next craft a Soul Cage. Place the Soul Cage in the world and then right-click your Soul Shard onto the cage. Attempting to insert an inappropriate Soul Shard (such as a Tier 0 Endermen Shard) will do nothing. If you mine up the Soul Cage, you will receive the Soul Shard back, as well as the Soul Cage.
In older versions of the mod was a bug that, when breaking the cage, the Soul Shard was rounded down to the nearest power of two. For example, if a soul shard with 367 souls was inserted inside a Soul Cage (Tier 3), the Soul Cage, when broken, would yield a shard with 256 souls, also Tier 3; however, 111 souls would have been lost due to rounding. The same occurred with all varieties of Soul Shards, including Tier 5, although with Tier 5 it does not matter as tier 5 is the highest tier. (In 1.5.2 it’s not possible to have a Soul Shard with more souls loaded then 1024)
Mobs from the Soul Cage will spawn in mid-air next to it if you wish to make a fall damage trap.
Video [ edit ]
Soul Shards Explained
Chewingnom
Content of this article:
Introduction
With the upcoming 25th Anniversary of the Diablo Franchise, Diablo III is allowing players to fully embrace evil by infusing themselves with the essences of the Lords of Hell, iconic figures of the franchise.
General Overview
Though the Black Soulstone has been destroyed, lingering fragments of The Lords of Hell once contained therein still persist in Sanctuary. These Soul Shards hold immense power—power that once belonged to the Prime and Lesser Evils. Cunning Nephalem who find and wield these Soul Stones must exercise caution. Power can be alluring, and the road to the Burning Hells is paved with good intentions.
Lesser Evil Soul Shards
Socketed into Weapons
Dregs of Lies
Essence of Anguish
Remnant of Pain
Stain of Sin
Prime Evil Soul Shards
Socketed into Helms
Fragment of Destruction
Shard of Hatred
Sliver of Terror
Soul Shards can drop everywhere but are more likely to drop from Act Bosses and Rift Guardians. They do not require you to be level 70 to drop meaning you can find them while leveling. They cannot be acquired through Kanai’s Cube or from Kadala however they are not so rare, so you should not have trouble finding a proper one for your build. Salvaging them grant you some Imperial Gems and more rarely a Flawless Royal Gem.
Additionally, Soul Shards can be used as Caldesann’s Despair (Augments) on your gear. A Rank 0 Soul Shard will create a Rank 50 Augment and every additional Rank increases the power of the Augment by 25 levels, meaning Soul Shards are a great way to fuel you with Rank 125 Augments!
Finally, as they are a seasonal theme, Soul Shards will disappear when Season 25 ends, with no chance for non-seasonal players to get their hands on them as Soul Shards can only drop in Seasonal play.
How to Obtain Shards
As stated above, Soul Shards can drop everywhere but are more likely to drop from Act Bosses and Rift Guardians. They do not require you to be level 70 to drop meaning you can find them while leveling. You can force drop specific Soul Shards since every Act Boss drops a guaranteed specific Soul Shard . However, Bosses from Acts with 2 Soul Shards have a 50% chance to drop either both or none.
Soul Shard Ranks
Rank 0
Soul Shards begin with a unique static Legendary Power which comes with a beneficial bonus and a drawback. This is very interesting as it makes you think about your build mechanics and optimization. Is the beneficial effect worth the drawback for my build? Can my build offset the drawback of this Soul Shard easily? Each Soul Shard also has more or less a specific theme, with Dregs of Lies being the Pet-oriented Soul Shard for instance.
Rank 1
The Rank 1 provides you with all the affixes you can usually get from normal gems:
Weapons
Helmets
This is a good thing as it makes sure your build is not in trouble using a Soul Shard because it desperately needs Cooldown Reduction from a Flawless Royal Diamond socketed into your Helmet for instance. Even better, the range on those affixes is slightly higher than the normal ranges!
Rank 2
The Rank 2 power grants one additional bonus affix between these:
Weapons
Helmets
On Weapons, Damage % and Elemental Damage are the most interesting affixes, with Elemental Damage slightly pulling ahead in most scenarios. A perfectly rolled 15% Damage is almost equivalent to a perfect 25% Elemental Damage roll for most builds. Critical Hit Chance is a pretty good choice as well in most cases.
Note that the Damage % affix is local to your Weapon DPS, meaning it is not a straight 15% separate damage multiplier. As a result, builds dual-wielding Weapons will see the benefit of this affix halved (at the exception of few skills not alternating Weapons). Similarly, the Attack Speed affix applies to your Weapon and not as an additive Attack Speed roll. Some Legacy of Dreams builds stacking a lot of Elemental Damage or Mask of Jeram builds are going to prefer 15% Damage, 15% Attack Speed or 10% Critical Hit Chance over 25% Elemental Damage because they already have so much of it.
On Helmets, Main Stat is always good to have to maximize damage but 15-20% Melee/Ranged Damage Reduction is a huge toughness buff for most builds that can struggle to survive way before they have trouble to kill monsters. If you feel too squishy, absolutely go for the Damage Reduction and focus on getting Main Stat instead only when you can comfortably survive without the Damage Reduction affix.
Prime Evil Soul Shards
Base Effect
Your cooldowns are increased by 25%. For every skill on cooldown, you take 12.5% reduced damage and deal 12.5% increased damage.
This is the most commonly used Prime Evil Shard. It provides both damage and toughness and unlike Shard of Hatred it works both in the rift and during the Rift Guardian fight.
Ring of Fire
You cast a devastating Ring of Fire after killing 100 enemies.
This upgrade is incredibly powerful and is almost a must-have for solo push builds that cannot demolish Greater Rift 150. When playing with Ring of Fire you just need to kill 100 smallest enemies such as Boggits, Spiderlings or Shade Stalkers and then the Ring of Fire will do the rest. If you pull almost 100 enemies into that Ring of Fire, then your next Ring will be almost ready, and at this point you’re just making pulls and burning them to ashes, while barely doing any killing yourself.
Attack Speed and Critical Hit Chance
Your attack speed and critical hit chance are increased by 5% for each skill on cooldown.
This upgrade simply gives you a bunch of DPS stats and is used in most speedfarming builds and also in push builds that can do time attack on Greater Rift 150.
Lightning and Fire Damage
If three or more skills are on cooldown, your Lightning and Fire skill damage are increased by 50%.
This upgrade is similar in function to Attack Speed and Critical Hit Chance one but it has an extra condition and, in general, gives you less damage. The only time it’s better is if your build does not scale with Critical Hit Chance.
Base Effect
You deal 15% reduced damage while you have 3 or fewer enemies within 25 yards. If more than 3 enemies are within the same distance, you deal 5% increased damage per enemy (to a maximum of 50%).
This is the second DPS-oriented Prime Evil Shard, but it has a significant flaw that it massively boosts your damage in the rift but reduces your damage against the Rift Guardian. As a result, your bossfight can become extremely long when you push with this shard. This shard is only used by a handful of builds, that absolutely cannot fit in any skills with cooldown.
Increased Damage
You now deal 10% increased damage for every enemy instead of 5% (to a maximum of 100%).
This upgrade just gives you damage and it’s what you use in every pushing or Trash Killer build.
The pull
Killing an Elite enemy pulls all enemies within 40 yards to where the elite died.
This upgrade is quite bad. It could be useful in speedfarming for some builds that struggle in the AoE department, but the shard itself is bad for speedfarming, so this doesn’t happen too often.
Movement Speed
Your Movement Speed is increased by 50%. Each enemy within 25 yards reduces your movement speed by 10% up to 70%.
This upgrade is very useful for Nephalem Rifts and Bounties.
Base Effect
You move unhindered through enemies. Each enemy you pass through receives the Mark of Destruction for 7 seconds. Each marked enemy that dies removes 1 second from one of your skills on cooldown. If the Mark of Destruction expires before the enemy dies, you lose 2% of your maximum health as damage. Marks are not applied if you are below 35% health.
This is a shard gives you Illusory Boots and Messerschmidt’s Reaver with extra steps, both are very useful items for support characters. Apart from that, it can also be good for some cooldown-hungry Nephalem Rift farming builds.
Heal on Kill
You have a 25% chance to restore 5% health when an enemy dies with Mark of Destruction active.
Assuming that you have Mark of Destruction applied to every single enemy, you will restore about 1.25% Life on each kill, which is equivalent to 1-2 Life per Kill secondary rolls on your armor. This is completely useless for supports and for speedfarming.
Movement Speed
When you apply Mark of Destruction to an enemy, you increase your movement speed by 5% for 7 seconds. Max 10 Stacks.
This upgrade is very welcome for any speedfarming build and also helpful for support characters.
Execution
You now leave a trail of fire in your wake that slays enemies with the Mark of Destruction that are below 10% health.
This upgrade also gives you The Executioner and Fire Walkers for free, resulting in the ultimate support Soul Shard.
Lesser Evil Soul Shards
Base Effect
Every time you deal poison damage to an enemy you increase your Cooldown Reduction and Movement Speed by 2.5% while your damage received is increased by 5% for 10 seconds. Max 10 stacks.
This Lesser Shard is quite commonly used by DPS builds that lack better options. While it doesn’t provide any huge benefits, the downside is also very mild and the requirements are easy to meet.
15 Stacks
Your Movement Speed and Cooldown Reduction can be increased up to 15 times by dealing poison damage to an enemy.
This upgrade is used mostly in Bounty builds where Cooldown Reduction and Movement Speed are among the most desirable stats.
Poison Debuff
When you deal Poison damage to an enemy, they receive 50% increased Poison damage from all sources for 10 seconds.
This upgrade gives 50% additive damage to your entire party, it is used by many DPS builds in solo, but in group play more powerful options exist.
Explosion on Kill
When you kill an enemy, you deal the damage done by the death blow to all enemies within 25 yards. Pets and Followers cannot trigger this effect.
This upgrade is used in many speedfarming or pushing builds. Its effectiveness compared to 50% debuff depends on how often your builds deals damage and how hard it hits. Builds such as Tempest Rush Monk and Fan of Knives DH, that deliver one big hit after a long preparation period, benefit a lot from this upgrade.
Base Effect
Your Critical Hit Chance is reduced by 15%. Attacks against Incapacitated enemies are automatically critical hits.
Cold Damage
Hitting enemies with Cold damage has a 50% chance to freeze them. Cold skill damage is increased to frozen targets by 20%.
This upgrade is used in some Cold builds that don’t have a good way to apply CC on demand.
Speed Pylon
Gain passability while your Movement Speed bonus is over 50%. When you move through enemies you knock them back and stun them for 2 seconds.
Attack Speed
When you critically hit an enemy, you increase the Attack Speed of all players by 5% for 5 seconds. Max 10 stacks.
This upgrade is used by any DPS builds that scale with Attack Speed and also by supports.
Base Effect
You deal 25% less damage. Your Pets deal 25% increased damage.
This Lesser Shard is used by most pet-based DPS builds.
Stacking Damage
Each time your Pets hit an enemy, your damage is increased by 0.5% for 5 seconds. This stacks up to 100 times. When you reach 100 stacks, the stacks quickly reset to 0.
This upgrade gives you another 45%-70% damage boost and is used by all DPS builds using Pets.
Cheat Death
On receiving fatal damage, spawn a shadow that prevents your death, restores your health to 35%, and grants +225 All Resist to all party members while it is active. The shadow only lasts 15 seconds.
This upgrade doesn’t give you damage and thus never used.
CDR on Elite Kill
Killing an Elite enemy reduces all your active cooldowns by 5 seconds.
This upgrade is used for speedfarming on some Pet builds.
Base Effect
You deal 25% less damage. When you kill 50 enemies, you spawn a pool of blood that increases the damage done to Elite enemies by 150% and lasts 15 seconds.
This Lesser Shard is used by support and Nephalem Rift farming builds.
Negate Affixes
The pool of blood now negates Elite affixes within its area.
This upgrade is never used.
Extra Progress Orb
You gain an additional Rift Progress Orb when you kill an Elite pack.
This upgrade is used by nearly all Nephalem Rift builds and by supports (especially in speedfarming).
Autopick Orbs
The pool of blood now collects Rift Progress Orbs.
This upgrade is never used.
Video Guide
Conclusion
While Season 24 and Ethereals brought some fresh air into Diablo III itemization, Season 25 goes one step further and offers to the game one of its craziest season theme ever! Soul Shards are indeed an insane power creep for every single build in the game while also offering numerous options to go for depending on what you’re doing or your preferences. If clearing a Greater Rift 150 has been one of your long-term Diablo III goals, now is the time to go for it!