Как сделать аватар роблокс
Roblox Avatars
In Roblox, every player is automatically given an avatar, a human-like character which, by default, reflects the player’s appearance in all Roblox games.
Avatars may be customized with a vast array of body parts, accessories, clothing, skin colors, animations, and more. This gives players almost endless options to express their individual style, although you’re ultimately in control and may enforce a specific appearance for all avatars in your game.
Avatar Types
There are two types of Roblox avatars: R6 and R15.
Construction
As the name suggests, R6 avatars are constructed of only 6 parts, giving them a very limited range of animated motion. R15 expands the movement range by splitting the body into 15 parts.
R6 | R15 |
---|---|
Head | Head |
Torso | UpperTorso |
LowerTorso | |
Left Arm | LeftUpperArm |
LeftLowerArm | |
LeftHand | |
Right Arm | RightUpperArm |
RightLowerArm | |
RightHand | |
Left Leg | LeftUpperLeg |
LeftLowerLeg | |
LeftFoot | |
Right Leg | RightUpperLeg |
RightLowerLeg | |
RightFoot |
Body Scaling
In addition to body parts, accessories, and skin colors, R15 avatars allow for a customizable body type, height, width, head size, and proportions.
Option | Description |
---|---|
Body Type | Value from 0% (blocky, toy-like characters) to 100% (tall, human-like characters). A body type of 100% is sometimes called Rthro. Bundles tagged |
Height / Width | The relative height and width of the avatar. Height is constrained to values between 90-105% while width is constrained to values between 70-100%. |
Head | The relative scale of the avatar’s head to its body, constrained between values of 95-100%. |
Proportions | When set to 0%, the overall body proportions are wider and taller with broad shoulders. When set to 100%, the body proportions are narrower and shorter with slender shoulders. |
Type Detection
If necessary, a player’s avatar type can be detected through the Humanoid/RigType property, for instance within a LocalScript as follows:
Basic Customization
If you prefer to define a more specific and less player-customized appearance for avatars in a game, you can customize them through Roblox Studio or runtime scripts.
Roblox Studio
In Studio, you can enforce the avatar type, body parts, body scaling, and clothing via the Avatar section of the Game Settings window (see /articles/game settings|Roblox Game Settings for more info). Note that if Body Type is set to 0%, avatars will have the proportions of a classic R15 avatar; if set to 100%, avatars will reflect Rthro proportions.
Runtime Scripts
In scripts, you can change avatar properties using the HumanoidDescription instance. See the /articles/humanoiddescription system|HumanoidDescription System article for details and practical code examples.
Как создать крутой аватар Roblox с помощью стороннего сервиса?
К примеру, существует неплохой сервис Picrew. Это онлайн-портал, предлагающий создать персонажа в нескольких цветовых оттенках и с широким набором атрибутов. С помощью Picrew геймеры могут солидно прокачать свой аватар на Roblox-платформе.
Но как и любой интересный нам сервис, связанный с нашей любимой метавселенной, он имеет свои плюсы и минусы, о которых мы вкратце сообщим ниже.
Плюсы
Минусы
Как создать аватар в Picrew?
На этом сервисе есть несколько популярных разделов, с помощью которых можно спроектировать скин. Самыми распространенными являются являются варианты Kisekae Master и Random maker.
В разделе Kisekae Master ваш аватар на Roblox может использовать выбранные вами образы, изображения, стиль и цвет одежды, варианты уборов и аксессуары. Кроме того, в Kisekae Master геймер выбирает цвет глаз и волос. В общем, в этом разделе пользователь максимально индивидуализирует своего Roblox-героя.
Создав новый проект, смоделируйте аватар, после чего нажмите на «Завершить». Готовое изображение можно будет скачать или запостить в социальные сети.
В разделе Random maker юзеры получают готовый скин, созданный автоматически, рандомно выбрав нужные элементы и слепив их в один аватар. Полученный результат также сохраняется или закидывается в соцсети.
Importing Custom Characters
Roblox offers two options for importing custom characters, each with distinct benefits and requirements.
General Conventions
Each rig type has its own distinct naming convention, hierarchy, and required pattern for joint placement as outlined under R15 Rig Setup and Custom Rig Setup. However, there are some commonalities about how all rigs should be prepped in Blender or Maya.
R15 Rig Setup
For R15 models, each limb must be modeled as a separate piece. The image below shows the individual meshes slightly moved apart so you can see how each limb is sealed off as to be airtight.
Furthermore, each limb must be parented to the joint. Note that the model is not in a T-pose, but instead the arms are down.
Heads / Faces
R15 avatars may be built with different head “types” and this determines if/when to apply a head or face texture.
Standard Head + 2D Face | Full 3D Head |
---|---|
This option uses a standard head type and a face texture can be applied once imported to Studio. For models like this, you should not assign a texture to the head geo when exporting from Blender/Maya. Also, the face «plane» should be relatively flat and devoid of geometric shapes like a sharp nose, eye sockets, etc. | A full 3D head typically won’t have a facial texture added in Studio. For example, the Bull Demon King head/face will always look like a bull. For models like this, you should assign a texture to the head geo before exporting from Blender/Maya. |
Attachments
Attachments are meshes which are positioned around the model, allowing Roblox character accessories to attach to it. When creating meshes for attachment placement, ensure that they’re properly embedded into the model’s mesh, and follow the naming convention in the overview below.
Attachment Points »
Naming the attachment meshes ensures that the correct Attachment instances are created in Studio. The list of attachments are as follows:
The attachments generated in Studio follow a similar naming schema where “_Att” is replaced with “Attachment”. For example, a 3D file with a BodyFront_Att mesh will import into Studio with a Attachment instance named BodyFrontAttachment automatically generated.
In overview, ensure that:
Custom Rig Setup
Custom rigs which don’t need to be starter characters nor compatible with articles/roblox avatars|R15 animations can have any amount of meshes/joints and no naming or hierarchy convention needs to be followed.
The puffer fish below happens to have one mesh and six bones.
Exporting Models
Please review the following guidelines depending on whether you’re exporting from Blender or Maya. Keep in mind that Studio will only be able to import one animation at a time. This will typically be the first track, so it’s recommended that you create separate exports for each animation.
Before exporting a character from Blender, make sure to set the units to Centimeters. Then, set the following in the Export → FBX window:
Path Mode | |
---|---|
If you are exporting textures as embedded media, set Path Mode to Copy and click the box to its right so it looks like a paper is popping out (note that this only works for binary .fbx exports, not ASCII) | |
Include | |
Camera button | Off |
Lamp button | Off |
Bake Animation | |
Disabled unless you intend to import animations to Studio |
Before exporting a character from Maya, make sure to set the units to Centimeters. Models can be exported using the Game Exporter or File → Export All with the following settings:
Geometry | |
---|---|
Smooth Mesh | Enabled |
Referenced Assets Content | Enabled |
Units | |
Automatic | Enabled |
Axis Conversion | |
Up Axis | Y |
FBX File Format | |
Type | Binary |
Version | Any FBX |
Embed Media | |
Embed Media | Enabled if exporting textures; when referencing files as part of the texture, they should be .png format |
Animation | |
Animation | Disabled unless you intend to import animations to Studio |
Importing to Studio
Once the rig is exported, it can be imported into Roblox via the Avatar Importer.
To practice importing an articles/roblox avatars|R15 rig, download The Birdcaller example file and proceed as follows:
Applying a Face Texture »
For rigs with a user-driven (customizable) 2D face, the texture must be applied to its face object within Studio.
Testing in Studio »
Rigs that will be used as a player’s in-game character can be tested as follows:
Custom
If articles/roblox avatars|R15 compatibility is not necessary, follow the same process above but select Custom from the four options.
Importing Animations
Animations can be imported using the articles/using animation editor|Animation Editor and played back through a Humanoid or Animator as per regular part animations (see articles/using animations in games|Using Animations in Games ).
To import animations from a .fbx, follow these steps:
Roblox avatar: how to customise your Roblox character
From clothes to skin tones, here’s how to customise your Roblox avatar
How do you customise your Roblox avatar? Whether you want to look like a Roblox noob, or have made your own outfits using your original Roblox shirt template, there are plenty of reasons that you might want to customise your own Roblox avatar to get it looking exactly the way you want to. Luckily, we’re here to help.
Below, you’ll find instructions on exactly how to customise your Roblox avatar to your liking. whether you’re playing Roblox on your PC browser, or on your mobile phone, we’ve covered methods for both below. We explain how to change what your Roblox avatar is wearing, their skin colour, and even alter individual colours on your avatar – so you can have arms that are a different skin tone to your legs, or whatever combination you feel like!
We’ve also covered how to get over the ‘soft limits’ on each item, to add up to an additional ten cosmetic items of any type. So, however you want to customise your Roblox avatar, you’ll find instructions below.
How do I customise my Roblox avatar on a browser?
To customise your Roblox avatar on a browser, you first need to tap the ‘Avatar’ tab located on the left side of your screen. From this tab, you can add or remove items from your avatar.
How do I add and remove items from my avatar?
Each item has a soft-limit, which you can increase by tapping ‘Advanced’ in the lower-right hand corner. By inputting the Asset ID found in the item link, you can add up to ten additional items. We’ve put the Asset ID in bold for the example below:
https://www.roblox.com/catalog/62234425/Brown-Hair
Items that your avatar is currently wearing should be highlighted in green. Tap the highlighted item to remove it.
Sometimes, your avatar won’t correctly display the items that you’re wearing. If this happens, tap the “Redraw” link underneath the image of your avatar.
How do I change my avatar’s skin colour?
How do I customise my Roblox avatar on mobile?
How do I change my Roblox avatar’s skin colour on mobile?
You currently cannot change your Roblox avatar’s skin colour via the mobile version of Roblox, but you can still do this on your phone, by accessing the full site as outlined below.
So, that’s how to customise your Roblox avatar. Want to read more on Roblox? Don’t forget to check out our favourite funny Roblox memes, and our guide on how to make friends in Roblox. Or, you can look at our list of the best Roblox games if you’re after something new to play.
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Updated: Nov 10, 2021
Nic likes games that kill off beloved characters through bad RNG. Before joining Network N, he wrote for sites such as the Guardian, Eurogamer, and Gamespot.